For studios
License the engine.
Run the Genesis pipeline inside your own production, on the engine you already ship with. Our own game, HEX, is built on it.
Talk to Lasting LightHEX · built with Genesis
Describe a world in plain words. Genesis builds the sky, the props, the course and the game, then hands you the controller.
Start with a sentence. Pick a genre and a world style, set the weather, choose the hour. The four world styles behind these scenes ship in Genesis today.
a neon city racetrack, raining, sometime after midnight
a cozy seaside village, fishing off the dock as the sun goes down
a frontier town under a ringed planet, dust and long shadows
a ruined castle at first light, a lone knight and the giant at the gate
You stay at the wheel. Genesis drafts each stage and you decide what stays.


One tree from HEX, Lasting Light's own game and Genesis's first customer, traced from concept art to gameplay.
Kart courses come from a deterministic generator, not a dice roll. Feed it the same seed and you get the same course, every time. Here are a hundred figure eights, one per seed.
Pick a genre and you are playing a game, not looking at a picture of one. Explore the genres available in the editor. Here are four, captured in Play mode: blockout art, real controls.
Every tile is a 3D model from the image-to-3D lane, imported into Unity and shot by a native Unity camera. Twenty-seven of them, from one production Kart capture.
Genesis is engine agnostic. Build and play right inside it, or port your game to Unreal Engine, Unity or Godot and keep working the way your team already does.
Port your game to
Genesis is AI agnostic too. Its generation pipeline uses slots that separate each task from the model behind it. Explore the model makers and hosting options across the ecosystem; supported integrations can change while your projects keep their structure.
| Text & code | ClaudeGeminiGPTLlamaMistralDeepSeekGrokQwenKimiCommandGLMMiniMax |
|---|---|
| Images | GPT ImageGeminiFluxMidjourneyStable DiffusionIdeogramRecraftSeedreamImagenKreaHunyuan ImageKolors |
| Video | VeoSoraKlingRunwayLumaPikaHailuoSeedanceWanViduPixVerseHunyuan Video |
| 3D models | TripoMeshyHunyuan3DRodinTrellisSAM 3DStable Fast 3D |
| Audio & music | ElevenLabsSunoUdioMiniMax SpeechStable AudioOpenAI VoiceLicensed library |
| Search | VoyageOpenAICohereJinaGemini |
| Runs on | falReplicateAWS BedrockAzure AIVertex AITogether AIGroqFireworksOpenRouterNVIDIA NIMOllama |
| Your own agent | Any MCP client80+ permission-scoped tools |
Model and hosting examples · availability varies by integration.
Genesis is a fully web-based engine. The same editor and the same games run on a laptop, a tablet or the phone in your pocket. Nothing to download, nothing to install.
The Genesis Marketplace is built on Oncade, our commerce partner. Sell games, worlds, characters, models and music to everyone building on Genesis.

Every listing passes a review queue before buyers can see it.
Use Genesis Tokens to purchase assets from the marketplace.
Sales credit the creator’s Genesis Token balance.
Add purchased assets to your Genesis library when you are ready to use them.
For studios
Run the Genesis pipeline inside your own production, on the engine you already ship with. Our own game, HEX, is built on it.
Talk to Lasting LightHEX · built with Genesis

For creators
Describe a world in your browser, shape the details, and play it. Then share it with the Genesis community and see what they make.
Open the editorGenesis editor · genre picker